Transform2D.this

Create a new 2D transform

  1. this(Transform2D parent)
  2. this(vec2 position, vec2 origin, vec2 scale, float rotation, Transform2D parent)
    class Transform2D
    this
    (,
    vec2 origin = vec2(0, 0)
    ,
    vec2 scale = vec2(1, 1)
    ,
    float rotation = 0
    ,)

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