Texture.this

Creates a new empty texture

  1. this(string file)
  2. this(ShallowTexture shallow)
  3. this(int width, int height, GLuint mode, int alignment)
    class Texture
    this
    (
    int width
    ,
    int height
    ,
    GLuint mode = GL_RGBA
    ,
    int alignment = 4
    )
  4. this(ubyte[] data, int width, int height, GLuint mode, int alignment)

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