SpriteBatch.draw

Draws cached atlas index

  1. void draw(string item, vec4 position, vec4 cutout, vec2 origin, float rotation, SpriteFlip flip, vec4 color)
  2. void draw(AtlasIndex index, vec4 position, vec4 cutout, vec2 origin, float rotation, SpriteFlip flip, vec4 color)
    class SpriteBatch
    void
    draw
    (
    AtlasIndex index
    ,,
    vec4 cutout = vec4.init
    ,
    vec2 origin = vec2(0, 0)
    ,
    float rotation = 0f
    ,,
    vec4 color = vec4(1)
    )
  3. void draw(Texture texture, vec4 position, vec4 cutout, vec2 origin, float rotation, SpriteFlip flip, vec4 color)

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