GameStateManager

Manager of game states

Members

Static functions

canPop
bool canPop()

Gets whether an element can be popped from the game state stack

draw
void draw(size_t offset)

Draw the current game state

pop
void pop()

Pop a game state from the stack

popAll
void popAll()

Pop a game state from the stack

push
void push(GameState state)

Push a game state on to the stack

update
void update()

Update the current game state

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