Constructor
Destructor
Set the close request flag
Gets whether the window is fullscreen
Sets the window's fullscreen state
Hides the window
Gets whether the window has requested to close (aka the game is requested to exit)
Makes the OpenGL context of the window current
Resets the OpenGL viewport to fit the window
Resizes the window
Sets the swap interval, by default vsync
Show window
Swaps the OpenGL buffers for the window
poll for new window events
Gets the glfw window pointer
A Window