- getUniformLocation
GLint getUniformLocation(string name)
Undocumented in source. Be warned that the author may not have intended to support it.
- setUniform
void setUniform(GLint uniform, bool value)
Undocumented in source. Be warned that the author may not have intended to support it.
- setUniform
void setUniform(GLint uniform, int value)
Undocumented in source. Be warned that the author may not have intended to support it.
- setUniform
void setUniform(GLint uniform, float value)
Undocumented in source. Be warned that the author may not have intended to support it.
- setUniform
void setUniform(GLint uniform, vec2 value)
Undocumented in source. Be warned that the author may not have intended to support it.
- setUniform
void setUniform(GLint uniform, vec3 value)
Undocumented in source. Be warned that the author may not have intended to support it.
- setUniform
void setUniform(GLint uniform, vec4 value)
Undocumented in source. Be warned that the author may not have intended to support it.
- setUniform
void setUniform(GLint uniform, mat4 value)
Undocumented in source. Be warned that the author may not have intended to support it.
- use
void use()
A shader