DialogueRenderer

Renderer for visual novel dialogue, supports slow-typing

Members

Functions

currentTextBuffer
dstring currentTextBuffer()

Gets the current text buffer being rendered

done
bool done()

Gets whether this line is done

draw
void draw(vec2 at, int size)
Undocumented in source. Be warned that the author may not have intended to support it.
empty
bool empty()

Gets whether the renderer is empty

isHidingRequested
bool isHidingRequested()

Whether the text requested for the dialogue to be hidden

pushText
void pushText(dstring text)

Push text for rendering

resetSpeed
void resetSpeed()

Resets text speed

skip
void skip()

Skip to end of dialogue

update
void update()
Undocumented in source. Be warned that the author may not have intended to support it.

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