SpriteBatch.draw
- void draw(string item, vec4 position, vec4 cutout, vec2 origin, float rotation, SpriteFlip flip, vec4 color)
class SpriteBatch
void
draw
(,,,,,,vec4 color = vec4(1, 1, 1, 1) ) - void draw(AtlasIndex index, vec4 position, vec4 cutout, vec2 origin, float rotation, SpriteFlip flip, vec4 color)
- void draw(Texture texture, vec4 position, vec4 cutout, vec2 origin, float rotation, SpriteFlip flip, vec4 color)
- void draw(Framebuffer fbo, vec4 position, vec4 cutout, vec2 origin, float rotation, SpriteFlip flip, vec4 color)
Draws texture from atlas