- draw
void draw(string item, vec4 position, vec4 cutout, vec2 origin, float rotation, SpriteFlip flip, vec4 color)
- draw
void draw(AtlasIndex index, vec4 position, vec4 cutout, vec2 origin, float rotation, SpriteFlip flip, vec4 color)
- draw
void draw(Texture texture, vec4 position, vec4 cutout, vec2 origin, float rotation, SpriteFlip flip, vec4 color)
- draw
void draw(Framebuffer fbo, vec4 position, vec4 cutout, vec2 origin, float rotation, SpriteFlip flip, vec4 color)
Draws a framebuffer texture
- flush
void flush()
Batches Texture objects for 2D drawing